Photo Finish: Brief speculation on what The Order’s new photo editor mode might mean for gaming

Ready at Dawn’s The Order: 1886 joins the ranks of other PS4 titles like The Last of Us RemasteredInfamous: Second Son, DriveClub to receive a photo mode. The video above offers a succinct, if cursory, overview of the photo editor in this game, which is roughly the same as the other games which feature a photo editor mode. Unlike those games, however, this photo editor mode allows the player to keep the filter options activate during gameplay. Whether players will actually want to play this (albeit brief) game through a knockoff instagram filter is uncertain, but the feature nonetheless points to an interesting future of game design in which the very cinematography of the game will be open to the player’s discretion to an unprecedented degree. Whether most players will approach this feature with the same way say Michelangelo Antonioni approached colour in film (which led Hitchcock to famously remark that Antonioni taught him how to see in colour) remains to be seen.

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Forbes’ analysis of “The Order: 1886” game length is a bit short of the mark

Promotional image for Ready at Dawn’s “The Order: 1886”

In an opinion piece posted on Forbes today, Paul Tassi explores the debate of video game length, especially in regards to the recently leaked gameplay footage that clocks total time for The Order: 1886 at about five hours (the YouTube video has been since deleted, however, and Ready at Dawn has remained quiet on the issue). I thought I’d examine this article in more detail since my last post focused on a similar issue, examining it from the opposite perspective of too much story, writing about the narrative excess in Alien: Isolation–a game I found commendable in many respects, but ultimately far too long.

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